#ifndef LIGHT_SHADER_H
#define LIGHT_SHADER_H

#include "IShaderFormFile.h"

class LightShader : public gl::IShaderFormFile
{
public:
    LightShader() :
        gl::IShaderFormFile("shader/light.vert",
                            "shader/light.frag",
                            "LightShader")
                            { }
};


#endif //LIGHT_SHADER_H
